﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace comm.objst
{
    [Serializable]
    public class StarInfo
    {
        private string _starId = null;
        public string StarId
        {
            get
            {
                if (_starId == null)
                {
                    _starId = "";
                }
                return _starId;
            }
            set { _starId = value; }
        }

        public bool CanCreateHeroByPlayer { get; set; }
    }
}
